Sort of like different types of ammo in NV. Like one that works better on low armor enemies, but one that works better on higher armor enemies (if enemies actually had armor). Maybe also have weapons types, arrows and bolts that are better in certain situations. Beth did seem to do fine with Bow vs Crossbows both have there pros and cons. Maybe like deadric axe, then you have a grand silver axe that does less damage on humans and animals, but more on vampires and undead. I would like to see more same weapon types go toe to toe. Skyrim shouldn't have a "strongest weapon". That, my friends is precious bethsesda's fault for putting in a broken crafting/balance system. For those of you who say "Don't use smithing" why should I have to handicap my own experience? It's not my fault that the system is so broken between the three crafting skills that the game is no challenge. This makes getting the weapons far too easy, wherein there should be some challenge involved in aquireing a dragonbone weapon. All it takes is a sufficient smithing skill, and you're ready to go. Along with all the other powerful weapons in skyrim. As the OP (whom most of you decided to dog pile on with opinions you didn't derive yourself, shame) states, The crossbow is extremely easy to get, and it earlier levels it's almost unstoppable. Have a high enough strength to use the weapon without massive SPRD and DPS penalty. Have a high enough skill to use it effectively. For most of the "good" weapons in Vegas, you have to: A. All of the swords work the same, all of the maces work the same, etc.Īnother problem becomes the accessibility of these weapons. It may deal the lowest base DAM of any pistol, but coupled with a crit-build, and a high sneak, it was invaluable for use in situations where I had to be quiet and precise. 22 pistol solidly for about a third of my game. For example, on one of my couriers, I used the silenced. In New Vegas, there is no one gun that i could point out to be the best in every situation, you could argue over 20 of them based on a much deeper stats system than simply damage, like skyrim. In NV, most weapons have a specific niche, and therefore are useful for a good portion of the game. Fallout New Vegas, developed by obsidian, approaches weapon balance quite differently. There is always a best weapon in the game, in each category of weapons. This is really a sloppy way to approach balancing issues and weapon design during the dev phase, and beth always uses it. For example, a dragonbone mace will always, always, always be more powerful than any other one handed weapon on an equal playing field. The problem with Skyrim (and particularly most Bethesda developed games) Is that weapon balance really doesn't exist.
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